WAS @ TEN Preview GAME SIM PROJECTION
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WAS
Commanders

17
PROJECTION
| WIN% | PROJ | |
|---|---|---|
| WAS | 54% | 17 |
| TEN | 46% | 14 |
14

TEN
Titans
Commanders by 3.8
The sim sides with Commanders: a 3.8-point edge and a 54% win rate over 50 runs (17-14).
Matchup Breakdown
How the model sees it unfold — the matchups that decide the game, from 50 simulationsKeys to the Game
- Tony Pollard (Titans) vs Leo Chenal (Commanders) - winner: Leo Chenal, holding him to 2.4 yds a carry - nowhere to run.
In the Trenches
- The Titans' line should hold up: the Commanders win just 49% of their reps, mustering 7.0 sacks and 31.4 pressures a game — Odafe Oweh (3.8 sacks, 9.5 pressures a game) out front.
- The Titans get stonewalled often up front, winning only 49% of reps (5.1 sacks a game), John Franklin-Myers (1.5 sacks, 7.4 pressures a game) leading the way.
Through the Air
- Terry McLaurin should find soft spots all day, open 56% of the time for 41 yds a game.
- Carnell Tate is the engine of the Titans' passing game — 49 yds a game on 48% separation.
- In coverage, Tony Adams (Titans) travels and erases — only 42% separation allowed with 0.0 INT a game.
On the Ground
- Jacory Croskey-Merritt carries the load for the Commanders, 12 carries for 45 yds a game at 3.7 a carry, with the holes opening to the right side.
- Expect a steady diet of Tony Pollard: 26 yds a game at 2.4 a carry for the Titans.
Model vs Market
WAS by 3.8 (54% to win) Projected total 31 pts Cam Ward ~232 pass yds (250+ 48%) Jacory Croskey-Merritt ~45 rush yds (70+ 16%) Carnell Tate ~73 rec yds, 5.5 rec (70+ 56%)








